Author Topic: Turok Modding on the Nintendo Switch First Peeks  (Read 2423 times)

Online Badger

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Turok Modding on the Nintendo Switch First Peeks
« on: September 21, 2019, 07:43:34 PM »
So I'm sitting minding my own business today when my good friend "poof spell" messages me that he's been able to access files on his switch recently! Moreover, he was going to see if he could put in mods on his Switch version of Turok! You cannot believe the excitement I had, so I walked him through it and gave him mods to try out. Here's the results:



Our first success! We were able to get the Hi-Rez Water mod to work!

We tried to get Turok+ running, but he only got a black screen after the loading splash, and he was not able to get a keyboard working to get into console, unfortunately.

But, we managed to get Openworld working:





Except it didn't really work, and instead did something VERY bizarre.



Poof and I have our own theories on what happened here, but we're not 100% sure lol.

This does not mean that custom maps/campaigns are impossible, we used Jay Doom's vanilla Demon Village, which worked out just fine!



Thanks for reading and leave your thoughts below :)

Special Thanks to Poof Spell, while not a Turok modder, has become the first known player to mod Turok on the Switch. Thanks for helping us out pal!

If you want to be able to mod the switch yourself, well, I don't really know how to do that exactly. You will need an unlockable 1st gen switch with firmware that hasn't been updated, you will also have to follow a guide such as this: https://nh-server.github.io/switch-guide/
« Last Edit: September 23, 2019, 01:03:59 PM by Badger »

Online Dinomite

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #1 on: September 22, 2019, 05:08:13 AM »

FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISH!!!!!!!!!!  :have a nice day:


« Last Edit: September 23, 2019, 03:38:03 AM by Dinomite »

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Online Duke64

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #2 on: September 23, 2019, 01:51:16 AM »
Nice, I guess some of my levels would work on Switch then.
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Offline DoomMarine23

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #3 on: September 23, 2019, 11:37:02 PM »
It'd be dope if we occasionally tested and certified certain Turok mods or maps as working on the Switch.

Really cool stuff to see here, I love crazy hacking and homebrew. I really do wonder if its possible to get script mods working. I'd totally spend all night working on this if I had a Switch.

Online Badger

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #4 on: September 25, 2019, 08:17:34 PM »
So some discoveries that we've made:

-some models accept larger custom textures, some models do not. We currently do not understand what qualifies a model to accept larger resolution custom textures or not. Either way, you are still able to have custom textures on all models as long as you keep the textures at the vanilla size/resolution.

-you are able to have custom models (no difficulties noted so far)

-scripts can work as well, we just do not know to what extent they work.



Thanks to poof spell and Doommarine for making the main modding discoveries thus far, very glorious  :treasure:
« Last Edit: September 25, 2019, 08:50:33 PM by Badger »

Offline DoomMarine23

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #5 on: September 25, 2019, 08:32:40 PM »
Glad I could help out, hope to do some more testing with you guy soon. Very exciting stuff.

Offline BehemothProgrammer

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #6 on: September 27, 2019, 08:46:54 PM »
do the maps from the community jam work?
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Online Badger

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #7 on: October 06, 2019, 10:06:46 PM »
do the maps from the community jam work?

Have not tested out, will have to ask him to try sometime!

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Re: Turok Modding on the Nintendo Switch First Peeks
« Reply #8 on: October 09, 2019, 11:14:31 PM »