Author Topic: Ideas For New Turok Game by Nightdive?  (Read 10914 times)

Offline Dinomite

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Re: Ideas For New Turok Game by Nightdive?
« Reply #20 on: February 02, 2017, 02:49:15 AM »
Or we just have a game where you play as an insect

You play as a flying insect chronicling the Turok's adventures thus far. Turok: Flycam

Perfect.
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Offline Nfsfan83

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Re: Ideas For New Turok Game by Nightdive?
« Reply #21 on: February 19, 2017, 08:55:59 AM »
The problem is, if they want make new Turok game, they made game in new standards, I mean max 2 weapons and shitty gameplay.

Offline Dinomite

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Re: Ideas For New Turok Game by Nightdive?
« Reply #22 on: February 27, 2017, 04:53:04 PM »
The problem is, if they want make new Turok game, they made game in new standards, I mean max 2 weapons and shitty gameplay.
They wouldnt fucking dare

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Offline operative lm

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Re: Ideas For New Turok Game by Nightdive?
« Reply #23 on: March 08, 2017, 10:32:02 PM »
Thought of something else I'd like to see. Turok 2 makes a big deal at the end of how the Oblivion signature is eerily similar to the signature of the Light Burden, what with it being the last remnant of the energy of pure creation and all, and how the Turok lineage had apparently dealt with the threat at some point in the past. According to the strategy guide draft from the Acclaim Archives, the original backstory was that the Flesh Eaters had full reign of the Lost Land in the days before the Turok line existed. Once the Turoks appeared, they and the Flesh Eaters battled for centuries, until Tal'Set took the mantle and swore to wipe them out once and for all. Gathering a large number of the various tribes that lived in the Lost Land, Tal'Set fought in brutal campaigns that culminated in a large battle that saw almost all of the Flesh Eaters wiped out. They retreated back beneath the mountains and went unheard of until Joshua fought the Primagen.

tl;dr - I want to see a game where you play as Tal'Set and deal with the Oblivion threat.

It wouldn't have to follow the old backstory exactly, especially since the games retconned Tal'Set as the first Turok, so there wouldn't be centuries of prior conflict to build off of.

Offline Dinosoid

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Re: Ideas For New Turok Game by Nightdive?
« Reply #24 on: March 09, 2017, 12:55:57 AM »
.
« Last Edit: September 11, 2019, 01:41:38 PM by Dinosoid »

Offline Manhs

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Re: Ideas For New Turok Game by Nightdive?
« Reply #25 on: March 28, 2017, 12:09:04 PM »
Night Dive Studios have a lot of passion for the classic/retro fps, i think They could make something really classic with their possibilities. (They have made a remake of Strife, who is a very good fps, rpg-like with awesome weapons), and they put Eradicator on steam too !

If they use a new engine, like nextgen, they could make a reboot or something new, like a new story but with the system of Turok 1 and 2, some people told me the series started to lose some quality with Turok 3 (not so much exploration, straight level design, not the same atmosphere ect...), i was surprised to see Turok "1" is the favorite in the topic of the poll of "whats your favorite turok game", i thought it could be Turok 2 (solo+ good mp).
But Turok 1 was very atmospheric, i think, we need more fun fps who have that !

My favorite games (Blood, Heretic, Hexen...) will be certainly always in the grave, i hope Turok could do something to make a classic fps with a deep atmosphere.
There is so much WW or Futurist fps nowadays. Turok has aliens but just for a part.

NDS is working on a System Shock remake (reboot?), they will have maybe an engine to start a new turok game, then.

What i would wand is just a classic gameplay, with a lot of stuff from the original games, like weapons (Arc), enemies (raptor), deep atmosphere (Treetop village, it was really special, add rain on it :v )
I would be happy if night dive studios can make a Turok game, they are not like some companies who could just buy a copyright to make something off topic and sell it as their "own game" but wanted have the name because there is a fanbase behind this "name", those kind of companies ruin a lot of IPs, they have made an awesome work with Kaiser who added modding and map tools ! (it needs time, but when Turok 2 will have a fixed map maker, it will be awesome, i could try to learn but ayway).

Turok is an awesome series, if in the future There is a reboot/remake, i will be happy if night dive studios make it because some other companies could just make it off topic and generic (also, player limited to 2 weaps, not real level design, straight, mp for the most ect...), even it's not a AAA with big nextgen graphism and all, a good engine, smooth and all will be enough ^^ 

What i could add to this : "Keep it MAZED !" I like exploration in FPS !  :3

« Last Edit: March 28, 2017, 12:11:31 PM by Manhs »

Offline Drahsid

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Re: Ideas For New Turok Game by Nightdive?
« Reply #26 on: July 26, 2017, 01:57:17 AM »
A modern Turok title would be great.
I would love to see a game that goes through the timeline of the Turoks and their stories, until the lost land is saved, yet again.
Basically something with proper story vs gameplay pacing that is very fast paced and crazy; creative weapons as well.
Well that didn't work

Offline Dinomite

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Re: Ideas For New Turok Game by Nightdive?
« Reply #27 on: July 26, 2017, 08:38:36 AM »
A modern Turok title would be great.
I would love to see a game that goes through the timeline of the Turoks and their stories, until the lost land is saved, yet again.
Basically something with proper story vs gameplay pacing that is very fast paced and crazy; creative weapons as well.
So basically a fast Turok Evolution

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Offline operative lm

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Re: Ideas For New Turok Game by Nightdive?
« Reply #28 on: February 28, 2020, 09:48:28 PM »
Thread necro because I had an idea at work today.

One of the random things that seems to circulate through the internet when regular people discuss Turok is the fact that Joshua Fireseed had an uncle, Carl, who was the previous Turok (I dunno why this fact is so prevalent considering it's comic-exclusive and not brought up in the games at all, but I've seen it a bit).

So in the Acclaim comics, Carl becomes Turok when Joshua's dad disappears. But in the game continuity, his dad doesn't disappear; Joshua's parents were killed in a car crash when he like 15 or something.

So I say let's have a Turok game where you play as Carl that does one of two things: either

1. The car crash was a targeted hit by the Dinosoids to take out the Turok lineage, and Carl takes up the mantle for vengeance-related reasons (this assumes Carl is the younger brother like in the comics). Or

2. The crash was still a targeted hit by the Dinosoids but instead meant to demoralize Carl, who in this would already be the current Turok and would then go kill stuff for vengeance-related reasons (this assumes Carl is made the older brother and also that the Dinosoids are pretty stupid to think that this plan would work).

I imagine the player starting in Oklahoma City and having to fight Dinosoids to track down whoever/whatever would give direction to whichever part of the Lost Land the Dinosoids are currently inhabiting. The Dinosoids would be a large force, well-armed and  organized. It could even be the game version of the Amaranthine Accordance, so I guess kinda like the Sleg army but with more ridiculous sci-fi tech and an equal amount of religious fervor. Unfortunately for them, Carl dismantles their operations in a less-than-peaceful manner. Could maybe be an explanation as to why the Dinosoids so willingly join with the Primagen a few years later: they're not as strong as they used to be.

Included among whatever the weapons would be are the Timefire arrows. In the Lost Land, they work like regular arrows, but on Earth, they immediately transport the enemy to the Lost Land like in the comics. This rids the player of an immediate threat but has the potential to backfire on them at a later date in the Lost Land levels if they transport multiple enemies. Not sure how limited these arrows would be, because they're kinda OP but ??????

tl;dr
1. Play as Carl Fireseed, seeking vengeance against the Dinosoids that killed your family
2. Dinosoids are organized like the Sleg w/ crazy weapons
3. Levels both on Earth and in Lost Land
4. Fancy Timefire arrows that can permanently remove an enemy from an Earth level but deposits them in the Lost Land to fight later

Offline Dinomite

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Re: Ideas For New Turok Game by Nightdive?
« Reply #29 on: February 29, 2020, 07:42:01 AM »
Thread necro because I had an idea at work today.

One of the random things that seems to circulate through the internet when regular people discuss Turok is the fact that Joshua Fireseed had an uncle, Carl, who was the previous Turok (I dunno why this fact is so prevalent considering it's comic-exclusive and not brought up in the games at all, but I've seen it a bit).

So in the Acclaim comics, Carl becomes Turok when Joshua's dad disappears. But in the game continuity, his dad doesn't disappear; Joshua's parents were killed in a car crash when he like 15 or something.

So I say let's have a Turok game where you play as Carl that does one of two things: either

1. The car crash was a targeted hit by the Dinosoids to take out the Turok lineage, and Carl takes up the mantle for vengeance-related reasons (this assumes Carl is the younger brother like in the comics). Or

2. The crash was still a targeted hit by the Dinosoids but instead meant to demoralize Carl, who in this would already be the current Turok and would then go kill stuff for vengeance-related reasons (this assumes Carl is made the older brother and also that the Dinosoids are pretty stupid to think that this plan would work).

I imagine the player starting in Oklahoma City and having to fight Dinosoids to track down whoever/whatever would give direction to whichever part of the Lost Land the Dinosoids are currently inhabiting. The Dinosoids would be a large force, well-armed and  organized. It could even be the game version of the Amaranthine Accordance, so I guess kinda like the Sleg army but with more ridiculous sci-fi tech and an equal amount of religious fervor. Unfortunately for them, Carl dismantles their operations in a less-than-peaceful manner. Could maybe be an explanation as to why the Dinosoids so willingly join with the Primagen a few years later: they're not as strong as they used to be.

Included among whatever the weapons would be are the Timefire arrows. In the Lost Land, they work like regular arrows, but on Earth, they immediately transport the enemy to the Lost Land like in the comics. This rids the player of an immediate threat but has the potential to backfire on them at a later date in the Lost Land levels if they transport multiple enemies. Not sure how limited these arrows would be, because they're kinda OP but ??????

tl;dr
1. Play as Carl Fireseed, seeking vengeance against the Dinosoids that killed your family
2. Dinosoids are organized like the Sleg w/ crazy weapons
3. Levels both on Earth and in Lost Land
4. Fancy Timefire arrows that can permanently remove an enemy from an Earth level but deposits them in the Lost Land to fight later
Great ideas!

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