Author Topic: Grand Theft Auto: San Andreas Weapons in Doom [Doom Mod]  (Read 920 times)

Offline Raffine52

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Grand Theft Auto: San Andreas Weapons in Doom [Doom Mod]
« on: January 06, 2020, 07:34:02 PM »
Grand Theft Auto: San Andreas, voted Best Action Adventure Game in 2004. GZDoom/Zandronum, two of the ongoing Doom Source Ports. What would happened if you were to merge both of these?

Simple, you would have a mod with Doom's gameplay with GTA SA's weapons and hence, GTA SA Weapons in Doom is born.

Very Basic Story:

CJ: Ah shit, here we go again. Worst place in the world. Hell. I ain't represented Grove Street in five years, but the Demons won't give a shit.

Download: https://mega.nz/folder/qQcxVISJ#p6YncdU1mi8yVV4OILn0Qg
« Last Edit: November 17, 2020, 06:35:06 PM by Raffine52 »

Online Badger

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Re: Grand Theft Auto: San Andreas Weapons in Doom [Doom Mod]
« Reply #1 on: January 21, 2020, 09:27:01 PM »
Heck yeah lemee see dis!





« Last Edit: January 21, 2020, 09:58:25 PM by Badger »

Offline Raffine52

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Re: Grand Theft Auto: San Andreas Weapons in Doom [Doom Mod]
« Reply #2 on: September 02, 2020, 05:18:11 AM »
"After Eight Months of being stuck in development hell, it was time to go home." - CJ

V1.1 is released, after spending eight months in Development Hell.

Added Grenade, Silenced Pistol, Sawn-off, TEC9, M4, Sniper and Heat-seeking Missile Launcher.
Rockets now use their own sprites from GTA SA, Replacing the Turok Rage Wars Sprite Placeholders.
Shells now come out of Guns when they are shot.
Boosted the AK-47 Fire Rate a little bit.
Added a new playable character: Doom. Due to lack of good SFX for Big Smoke, he will be saved for the next update.
Changed up the weapon spots. For like, TEC 9s can now spawn in Shotgun Spots.
You can no longer hold up to 9999 Ammo, as more weapons are being added and it is turning from a one-off mod to a serious one.
Rocket Launcher now has a longer reloading time.
Fist now has sounds, and no longer has a animation glitch.

Offline Nutshot

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Re: Grand Theft Auto: San Andreas Weapons in Doom [Doom Mod]
« Reply #3 on: September 02, 2020, 08:08:12 AM »
Great Update as always.
I didn´t tested it yet cause i don´t have access to my PC at home this week, but are all of your Weapon Mods compatible with "Brutal Doom´s Bolognese" Mod?
This "Bolognese" Mod only keeps the Gore from "Brutal Doom" and because of this it also keeps compatibility between other Mods.
https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20

 

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