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Topics - Komenja

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Original Turok, Josh, and Tal'Set making their first re-appearance in comics in nearly two decades! Even Joseph (2008 Turok) is here! This was an awesome surprise from Dynamite on top of the other fan service in this run so far.


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Turok General Discussion / What are your thoughts on the Villians?
« on: September 03, 2015, 02:39:59 AM »
Something I've never seen discussed very much when it comes to the Turok games are the main antagonists. While the Turok games have never been too heavy on story, I feel most of the bad guys are pretty memorable for various reasons. I'd love to hear what you guys think of the baddies, who your favorite is, etc. Hell, feel free to discuss the villians from the comics or even the animated movie if you want to!

BTW, spoilers.

Here's my thoughts:

Campaigner - While most people think ol' Campy is a bit of a let down after fighting a cyborg T-Rex, I think it was very fitting for the climatic showdown to have Turok face off with one of the coolest villians from the Valiant comics. From a design standpoint, he's pretty much a Terminator version of Shao Kahn from Mortal Kombat, and the way his fake skin breaks apart the more you damage him is an amazing effect for a game in 1997.

Not to mention the guy has an awesome plan to take over Lost Land:
Step 1: Get dinosaurs
Step 2: Graft laser guns, robotic limbs and armor plating onto them
Step 3: MURDER EVERYTHING

And it would've worked too, if it wasn't for that meddling Tal'set and his Chronoscepter!

Primagen - Holy balls, Primagen. He looks scary, he's a master manipulator, he takes metric tons of firepower to kill, and he's essentially the creator of the Lost Land. Out of all the Turok villians, I think Primagen is probably one of the best written. The reason why? On top of simply being badass, Primagen is actually kind of sympathetic.

By sheer accident he creates Lost Land, and his Lightship is trapped within it. Unfortunately, the Lightship is so powerful that any attempt to leave would utterly destroy Lost Land (and our universe). To prevent this from happening, the Energy Totems were erected. After Tal'set accidentally wakes up Primagen by tossing the Chronoscepter in a volcano, the big purple dude immediately notices what a dump Lost Land is, and decides he wants to go home.

That's it, he just wants to leave. Sure, he's completely indifferent to the fact that hauling ass in the Lightship will kill billions of people (and this certainly qualifies him as a Grade A douchebag), not to mention simply getting the damn ship started will require some major suffering on behalf of the inhabitants (getting the Dinosoids to invade Adia, poisoning the River of Souls with excess waste from the Lightship), but his motivation isn't really born of malice or evil. His method of reaching that goal, however, makes kicking his ass easily justifiable. Needs of the many out-weigh the needs of the few, as they say.

Oblivion - Despite having incredible build-up during the Flesh Eater segments and end credits in Turok 2, I found Oblivion to be the most forgettable Big Bad of the N64 games. Not saying he's awful, just that he didn't leave as great an impression as Campaigner and Primagen before him. He's a Lovecraftian, eldritch abomination that wants to consume and destroy everything. And that's... kind of it. I really don't have much to say on the guy.

Tobias Bruckner and Tyrannus - Okay, on paper, a knock-off of George Armstrong Custer with a cyborg arm, riding a Tyrannosaurus Rex loaded with heavily-artillery straight out of Dino Riders, is probably one of the single coolest things a character like Turok could ever fight. Unfortunately, I feel Bruckner is the single worst villian in the whole series. We hardly learn anything about him, he's barely present in the entire game (kills a guy in the intro cutscene, mentioned by Sleg troops once, shows up at final fight), and his boss fight is stupid easy. You could argue that other Turok bosses are guilty of this too, but I feel it hurts Turok: Evolution, with it's focus on being more cinematic than previous titles with loads of cutscenes, "stealth" sections, and a more detailed (yet fractured) narrative.

Tyrannus is mostly in the same boat as Bruckner, although I can't really accuse him of being a bad villian, purely because he was intended to be the main antagonist of a sequel that was sadly never made. He had some decent build-up, and I was totally excited at the prospect of kicking his ass while watching the final cutscene in Evolution.

Roland Kane - For all the faults Turok 2008 had, I felt it's main bad guy was actually pretty solid. He had a more personal connection to this game's Turok than any of the other villians did with their's. He's Joseph's mentor, responsible for making our hero the badass he is, and, ultimately, his own death as a direct result. We only encounter Kane near the end of the game, but the flashbacks scattered throughout do a good job of establishing the relationship between him and Joseph. And while the fight with Kane is just a series of quick-time events, at least it's a cool-looking series of quick time events.

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