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Messages - Nutshot

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11
@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?

12
I just tested the new Mod. Great work.  :D
I collected some infos from my experience if you need that for something:

1. The "Mustang 44" needs it Scope, same goes for "Deutsche M95", "Mustang MAR4", basically all weapons with a scope.
2. "Frinesi Shotgun" and "Frinesi Auto" needs a louder Shoot Sound.
3. "Meyer TMP (P5)" is just a not as good as it´s "Meyer TMP". Maybe it´s the sound, i don´t know.
4. "Koffler KSS" is just an overall bad experience, sound- and lookwise.
5. "MB POW90" doesn´t sound correct when shooting automatic, single sounds right.
6. "AR36 Sniper" Weapon Model seems to be not correctly ripped.
7. "RL 22" needs it´s correct Reloading Animation.
8. I don´t know why, but i expected when that the alternate Mode of the "Wolfram P2K" would be that it´s the silenced Version. Having the animation where the Character put the Silencer on it like in the Game would be cool.
9. I think the "Raptor Magnum" has a Laser as second Mode.
11. The "Impact Grenade" was actually the strongest weapon in "TWINE". It really needs it´s distinct Beeping Sound and have to explode when Enemies got near them, and not when throwing the Grenade. In case you don´t remember, i found a Video in
      which this Grenade get used: https://youtu.be/1nW5zf7misQ?t=106

By the way, i have all the Sounds in Wave Format from this Game. Someone uploaded that on the ZDoom Forums long ago. But in case you need it, here it is: https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/file

Please see this all as an feedback.  :have a nice day:

13
Perfect, thanks for the reply :feather:

Your welcome (if that what meant to me). :)

14
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/weapons/tk1betabow.txt" line 91:
Parent type 'TK1Arrow' not found in TK1BetaArrowSlow
Attempt to get invalid state PickupAmmo from actor TK1BetaDeathMachine.
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 35:
Replaced type 'Minigun' not found for TK1MinigunSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 50:
Replaced type 'Grenadelauncher' not found for TK1GrenadeLauncherSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 66:
Replaced type 'Railgun' not found for TK1RailgunSpawn
Script error, "Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3:actors/items/randomspawners.txt" line 80:
Replaced type 'BFG10K' not found for TK1BFG10KSpawn

Probably better to use the Bolognese Mod instead of Brutal Doom itself.
https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20
It´s the official Gore Mod from Brutal Doom, and is stated to be compatible with any weapon mod.
I didn´t tried it out yet.

15
Great Update as always.
I didn´t tested it yet cause i don´t have access to my PC at home this week, but are all of your Weapon Mods compatible with "Brutal Doom´s Bolognese" Mod?
This "Bolognese" Mod only keeps the Gore from "Brutal Doom" and because of this it also keeps compatibility between other Mods.
https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20

16
Great work as usual.
But on another thing i have to ask, why are these rips still in a 4:3 Format?

I mean i know that in today´s standard Emulators can hack the Game into a 16:9 Format, and so can Project64 or any other N64 Emu that i know of.
Is this 4:3 a limitation of the Ripping Process?
Just want to know. :)

17
Damn, this looks better then i thought.
I have to be honest, i didn´t tested out any of your Weapon Mods yet, only did bookmarked this site to come to it later once i may play Doom again.
So really i expected from the Animation Standpoint it was on the same Level like "Real Guns Hardcore"
https://sites.google.com/site/realgunshardcore/
(which itself is based on an even older Weapons Mod if i remember it right).
But now after watching the Trailer, the Animations are so smooth, it really feels like you´re playing Perfect Dark itself instead of Doom (except the Enemies :)). Great job!
I hope i get the same smoothness in your other Weapon Mods too. ;D

PS: By the way, speaking of "Real Guns Hardcore", was you aware of it?
Maybe you are the right person to give it some QOL Improvements too, based on how old the last Update was.
There was also an Unreal Weapon Mod (maybe by the same guy, he did a bunch of these Weapon Packs).

I thought there was an Update thou:
https://www.moddb.com/mods/call-of-doom-cod-style-advanced-weapons-mod
But it seems this has nothing to do with "Real Guns Hardcore". I already asked them about if this is a Revised Edition of "Real Guns Hardcore". but they said it´s not.

18
Please never stop doing these Weapon Mods.
Every single Set feels different and this is just great.
I really like having so many Weapons in the Turok Games, and these Mods really reminds of this.
I do have two questions thou.
- Do you have any plans on doing a Weapon Mod Pack for "South Park 64?
- Also are you limited to N64 Sprites only or did you already made some tests from other Eras/Consoles?

19
Turok Rage Wars / Re: Turok RW Mouse Input
« on: April 24, 2020, 02:35:00 AM »
Seeing your awesome Turok 3 Mouse Input and this here, i wonder do you have anything else in the pocket or are these the only ones?
We already have a perfect Port from Carnivorous (if you know him) for Goldeneye/Perfect Dark. Seeing how good you are at this stuff, the only thing missing from N64 is "007: The World is not Enough".
Carnivorous actually did one before, but it was with Project64 only.  :sick:
How you doing it with Mupen it feels so much better.
Also the inbuilt extras you do like higher FPS/FOV, which 007 would greatly appreciate from it i think.
I know this is a Turok Forum, but i don´t know where i should ask about this.
Thanks for all the great contributions.  :have a nice day:

20
Turok Rage Wars / Re: Turok RW Mouse Input
« on: April 20, 2020, 04:11:09 AM »
Oh my God. How did i missed this?
Of course i missed this cause i constantly stayed in the Turok 3 Thread.
This is so great. Thank you.

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