Author Topic: Turok N64 Texture Modding Guide  (Read 3447 times)

Offline Dinomite

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Turok N64 Texture Modding Guide
« on: December 25, 2016, 04:06:56 AM »
Extracting and editing textures
It took me a while but i will not explain how to mod Turok (and overall n64 textures).
Required Programs:
Project 64 1.6
Some graphic editing program
The Rice Plugin to dump textures

EXTRACTING TEXTURES
First open Project 64, choose the game that you want to extract textures from, launch the game using Rice video plugin (Make sure extract textures is checked) and wait for it to load.

After that, go to the area you want the textures off, save them and turn it off.

Open your plugin directory and go to the dumped folder (for me its C:\Program Files (x86)\Project64 1.6\Plugin\texture_dump)

There you will find all the textures that have been dumped.

Edit them with whatever program you like to use and save them. (Do keep in mind, some stuff is upside down or mirrored, sometimes even in half!)

Go to your high resolution folder (for me its C:\Program Files (x86)\Project64 1.6\Plugin\hires_texture) and make a folder with the games internal name in it.

Copy your edited pics to it and load the emulator. (Make  sure that High resolution textures are enabled)

If all was done correctly, you should now have modded textures.

Some internal names:
TUROK_DINOSAUR_HUNTE
Turok 2: Seeds of Ev
STARFOX64
Chameleon Twist2
« Last Edit: January 05, 2017, 03:20:41 PM by Dinomite »

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Offline Nato

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Re: Turok N64 Texture Modding Guide
« Reply #1 on: December 28, 2016, 03:56:00 PM »
EXTRACTING TEXTURES ON ANDROID
Required Apps:
Mupen64plusFZ (latest)
Es File Explorer

EXTRACTING TEXTURES
1. Open Mupen64plusFZ, choose the game that you want to extract textures from, launch the game using Rice video plugin. Wait for it to load then close Mupen64plusFZ.

2. Open ES File Explorer and swipe right to the directory. Find mupen64plus-fz > GameData > GAMETITLE > CoreConfig > mupen64plus.cfg

3. Scroll down to [Rice-Video] and find:
# Enable texture dumping
DumpTexturesToFiles = False

Change False to True, then save and close ES File Explorer.

4. Open Mupen64plusFZ, load the game with Rice again. (ensure High resolution textures is enabled)
Play for a bit to collect textures, then exit Mupen64plusFZ

5. Open ES file explorer > mupen64plus-fz > CoreConfig > UserData > mupen64plus > texture_dump.

6. There are 5 texture folders:

ci_bmp
ci_bmp_with_pal_crc
ci_by_png
png_all
png_by_rgb_a

The 2 main texture folders to edit are:

ci_by_png
png_all

STORING YOUR TEXTURES

7. You can copy, edit or import new or HD textures to replace the old ones, as long as the filename is exactly the same as the extracted texture (including the .png extension) and moved to the correct folder it will replace it in Mupen64plusFZ.


8. Open the hires_textures folder,
(mupen64plus-fz > CoreConfig > UserData > mupen64plus > hires_textures)

You need to make a new folder here with the game's INTERNAL filename. This has to be exact for the emulator to use your new textures.

To find the Internal filename of your game, go to:
mupen64plus-fz > AppData > Glide64mk2.ini and scroll down the page.

2 examples of internal names:
TUROK_DINOSAUR_HUNTE
Turok 2: Seeds of Ev

9. Example of how your Hi Res Folder should look:

mupen64plus-fz > CoreConfig > UserData > mupen64plus > hires_textures > TUROK_DINOSAUR_HUNTE > your texture/s.

10. You can use HD textures with GLideN64 plugin.

Offline Dinomite

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Re: Turok N64 Texture Modding Guide
« Reply #2 on: January 05, 2017, 03:21:06 PM »
Thank you for your excellent contribution, Nato! Guide updated! Pc version added!

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